3ds Max 201: Green Belt

3ds Max 201: Green Belt

£697.00 + VAT

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  • Certification
  • Supporting Material
  • 18-month Free course retake

Description

This is delivered as a Live Online “Virtual Class” – What is a Virtual Class? More info here

The 3ds Max Green Belt class focuses on learning the techniques and methods that will get the best results. Over 3 days you will be developing your skills and abilities with, Modelling, Lighting, Animation and Rendering.

WHO IS THIS COURSE FOR?

People who have preferably attended the 3DS Max Essentials Jumpstart or have a number of years experience working with 3D tools and have a solid understanding of modelling in the 3D environment.

ASSUMED KNOWLEDGE

You will have taken the 3ds Max Jumpstart zero to HERO course or have equivalent knowledge and experience

WHAT YOU WILL LEARN

You will be able to design 3D environments with animated walking characters with realistic lighting viewed from a moving camera.

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PUBLIC SCHEDULED CLASSES

Come into one of our centrally located training facilities. Small class sizes, industry experienced instructors, and many classes lead towards certification.

VIRTUAL STUDENT

Attend a real-time class without leaving home.

PRIVATE TRAINING

We can organise training for you. We can do it for only one person or a group. Give us a call an we can make arrangements for your course.

LIVE ONLINE TRAINING

With our online toolbox let your global team learn together. Give us a call and we can make arrangements for your course.

ACADEMY IN A CASE

If you can’t come to us we can come to you. Give us a call and we can make arrangements for your course.

Outline

Low & High Poly modeling

  • More detailed box modelling techniques
  • Learn the edge copying techniques
  • Combine multiple modelling concepts to create photo-realistic models
  • Learn to build anything from airplanes to humans
  • Learn the differences between mesh, patches, and nurbs techniques

Material Techniques

  • Using alphas and images as alphas
  • Mix and composite mapping
  • Material types in depth including Multi-Sub Object, Composite, Matte/Shadow
  • Raytraced Materials
  • Render to Texture

Lighting

  • Using Skylight
  • Area lights
  • Radiosity
  • Tips on how to reduce time consuming renders with simple standard lights

Animation

  • List controllers and limit controllers
  • Constraints
  • Parameter collector
  • Inverse kinematics
  • IK Solvers
  • Animation modifiers
  • Morphing

Effects

  • Particles
  • Composition tips
  • Glow and flares