Unity 3d for VR

Unity 3d for VR

£1,197.00 + VAT

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  • Certification
  • Supporting Material
  • 18-month Free course retake

Description

DESCRIPTION

Unity 3D has introduced built-in support for some certain VR devices. This course will focus on how to use the Unity 3D game engine for VR; how to setup software and hardware; how to enable VR support in the unity editor; end-user hardware and software requirements; and how to minimize some possible health issues in VR, and so on.

 

WHO IS THIS COURSE FOR?

This course is created for developers, teachers, and students that are new to Unity 3D for VR.

 

Prerequisites

Unity basic knowledge, C# intermediate, 3D mathematics at a basic level (vectors, quaternions) is recommended.

These can be also covered in the course, then we have to start with these.

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PUBLIC SCHEDULED CLASSES

Come into one of our centrally located training facilities. Small class sizes, industry experienced instructors, and many classes lead towards certification.

VIRTUAL STUDENT

Attend a real-time class without leaving home.

PRIVATE TRAINING

We can organise training for you. We can do it for only one person or a group. Give us a call an we can make arrangements for your course.

LIVE ONLINE TRAINING

With our online toolbox let your global team learn together. Give us a call and we can make arrangements for your course.

ACADEMY IN A CASE

If you can’t come to us we can come to you. Give us a call and we can make arrangements for your course.

Outline

Introduction
  • Unity VR
    – Software and hardware setup
    – How to use it in the editor
  • End user hardware and software requirements
  • Health issues in VR
    How to minimize the possible problems
Development
  • VR Project settings
  • Camera movement
    Nodes/InputTracking
  • Image effects
  • Quality
    Render scale
  • Input handling
    Raycast
    Input with VR controllers
  • Interactivity with objects
    – Gaze
    Click
    3D Drag
  • Interaction responsivity (UX in VR)
  • UI in VR
    Reticle
    Non-diegetic, Diegetic and Spatial UI
  • General Unity Optimization
    Models
    Shaders
    Lights
    Culling
    Code (Micro and macro optimization practices)
    Asset loading
Health, safety and generally about VR
  • Diplopia
  • Motion sickness
    Performance
    Movement (Vection)
    Relativeness of space
    Lag